Morphing/blendshapes

Are there any methods for morphing/blendshapes in xenko? Any examples?

I am also interested in this.

Note that a Maya plugin like https://github.com/WebberHuang/DeformationLearningSolver could convert blend shapes to bones for doing linear skinning (not sure if it would work better with dual quaternion skinning)

Look at blend trees
http://doc.xenko.com/latest/en/manual/animation/custom-blend-trees.html