Modifier System in Paradox3D

I wrote a blog post about my Modifier System I’ve written inside of Paradox3D.

https://mithrilinteractive.wordpress.com/2015/04/13/making-a-robust-modifier-system-for-paradox3d/

Let me know what you guys think. Maybe I can improve the design?

Edit: I’ve changed the post slightly and have added a video example of the modifier system in action! Check it out!

Thanks,
-Toaster

1 Like

Great results! Squid also looks ok, share any updates on it, well done!

Oh also I wanted to ask, did you managed to implement keyboard input into squid? It is a bit tricky out there.

I haven’t yet, but I could probably do it, just Paradox3D doesn’t have states for it’s input system(at least none that I have seen). I’m going to have to wrap the paradox keyboard input around a state object to properly hook it in. For cross platform support, since squid uses User32.dll to translate keys to squid keys, I might have to manually create a dictionary of keys for cross reference between paradox and squid which is going to be a pain.

Pretty same for me. But if Paradox UI will not be greatly improved in next version, I will build up on squid.