I wrote a blog post about my Modifier System I’ve written inside of Paradox3D.
https://mithrilinteractive.wordpress.com/2015/04/13/making-a-robust-modifier-system-for-paradox3d/
Let me know what you guys think. Maybe I can improve the design?
Edit: I’ve changed the post slightly and have added a video example of the modifier system in action! Check it out!
Thanks,
-Toaster