Mini-games to Grasp Xenko

Hi everyone,

I’m a beginner in game development and I stumbled upon Xenko. I’ve worked with Unity before and I loved the simple user interface, which Xenko is also adopting.

I can say that I’m familiar with the UI of Xenko but I would like to know what type of mini-games could I make that would help me to grasp all the tools that Xenko has to offer. This can be graphics, input, audio, etc. Any mini-game ideas, apart from the sample ones provided by the engine, that would help?

Thank you. :slight_smile:

I’ve been reading the documentation and then as a topic or concept comes up, freestyle a mini game that applies it. So far I’ve made a 2d tank shooter to test the physics and colliders, animations, triggers and events. Just finished a ray casting mini game with particles and an alien ship abducting crates.

I would say read through and see what is confusing or unclear. It took me a minute to get scene transitoning down, parent and child scenes, reloading vs persistent state, etc.

Light bulbs will click I think if you take an organic approach vs following a specific task list! I plan on being around here, feel free to keep in contact. Good luck!

Jarmo

1 Like

Thank you. I’ll read through the documentation and adapt anything new into something of my interest.