Look AT / Inverse Kinematics

Hello!

I wonder if the Paradox has some IK system, something I could put a point on the screen, and make certain bones of the character point in that direction. Something like a Look At, or similar.

Sample:

If not, has any way to acess the model bones transform an change it manualy?

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Hello,

Unfortunately does not support IK yet. This should probably come during next year.

Any news on IK support?

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Still curious about this.

1 Like