Loading Assets - 1.6.2

Hi guys I’ve upgraded my project from 1.5 to 1.6.2-beta, I used to load assets using the following:

var texture = Asset.Load<Texture>("texture1");

Now it seems that Asset.Load is deprecated, I’ve checked the docs for assets: http://doc.xenko.com/1.6/manual/engine/asset-manager/index.html I’m still seeing the same example.

I’ve replaced my code with the following:

ContentManager ManagerAsset = new ContentManager();
ManagerAsset.Load<Texture>("texture1");

But I got errors on run time.

  • Where did I go wrong I wonder?
  • What would be the alternative to: Asset.Load(“texture1”);

Debug Notes:
http://postimg.org/gallery/2lwq5jf2a/66dee6e4/

Thanks.

Use var texture = Content.Load< Texture >(“texture1”);

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