I had previously asked this in the Answers section, but it went ignored. Is the Engine Source fully functional and compile-able without the GameStudio? I’d like to know, as I am interested in this engine.
Sure, just probably some projects in the solutions won’t load (editor related ones).
You can compile it from sources and replaces the existing runtime .dll with your own compiled ones.
As long as you don’t delete methods that the editor relies on, it should work fine.
So the DLL let’s you use the GameStudio?
You can follow the instructions at https://github.com/SiliconStudio/xenko, more specifically https://github.com/SiliconStudio/xenko/blob/master/doc/GettingStarted.md to know how to compile Xenko.
You can then compile your game with this runtime (as long as the env variable is set) or even replace files from \Bin\Windows-Direct3D11\ to your Xenko installation so that the GameStudio uses them as well.
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