How can remove/hide entity from visualization from code

I try to use this.SceneSystem.SceneInstance.Remove(this.Entity);
but I think i need remove script too…I dont know how can hide or remove entity for rendering. Please help me.

Hello,

What about Entity.Get<ModelComponent>.Enabled = false; ?

Hi,
Thank you a lot, it is worked.

Lets get to some necromancy!

How about an empty invisible entity that I want to use for hiding all of its children?

This is exactly what I am looking for. Any idea?