how can i do player’s 3D area or map/texture load by streaming like this? like a distance of field rendering
to save ram and vram memory in big maps?
thx
We don’t have LOD support yet.
That said texture streaming is already available and working. Just enable it on the texture assets (IsStreamable property). See also https://doc.xenko.com/latest/en/manual/graphics/textures/streaming.html
You can also use scene hierarchy (child scenes). And load/unload child scene based on distance or trigger.
Look at the Top-down RPG sample and open the DynamicScene.
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