Hello, i have a small problem that i would like to understand, i have a class that contains the global game variables that should be available in all scenes, so i placed this class in the root scene, if i try to load something from this class when i set a child scene as default scene, i have a nullreferenceexception that means it hasn’t been added to the static class containing a reference to the instance, when i set as default scene the scene containing the class and make that the class loads the child scene at runtime, i have an exception because the root scene doesn’t contain camera
what could i do ?