General questions about Xenko, the community and its future

Hey Everyone!

I had a few questions that i was hoping someone would help me find a answer to, feel free to reply to any or all of my questions. Instead of posting many new topics, i thought i would just combine them all into one post, so here it is!

General questions

  1. Does Xenko have a Discord channel? Or would they be interested to create one?

  2. Does Xenko have a normal release schedule, or a roadmap overview?
    EDIT: I found this Trello board, which i guess works as the roadmap?
    https://trello.com/b/FwbjOjjB/xenko-roadmap

  3. Is there a asset store, or a way to share assets on the roadmap?

  4. Is there a plan on when documentation would be updated?

Technical Questions

  1. As there is not much documentation at the moment, how would one approach adding new functionality to Xenko? I was hoping i could make it as a package, instead of adding it to a forked version of Xenko. Let’s say i want to add a sprite/tile level editor for example. Some simple directions or points to examples or part of the Xenko code should be enough.

  2. How is the implementation of the C# compared to for example Unity? Would rewriting scripts and things for Unity towards Xenko be a big challenge?

  3. Does Xenko support third party tilesets, or maps made in for example Tiled format (tmx).

Other
I have been making some small prototypes in Xenko, and i feel that it is something i want to use a lot more time on, so some of these questions would help me decide if i made the right choice.

I would like to then later document my work, and maybe write some assets, documentation and even youtube/twitch streaming about Xenko if everything goes as planned!

Have a good day everyone, and thanks for your time!

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Welcome aboard @P1llus

I don’t work for Silicon Studio so my answers may not be the most accurate :smiley:

General Questions

  1. Assuming you mean the VOIP software? I am not aware of a channel currently existing (not that I have seen public mentioned).

  2. The road-map on trello is currently the only publicly available road map. As of late the releases have been every 1-2 months. With bug fixes being released fairly frequently between releases.

  3. No asset store currently exists. There have been no public announcements about what will happen once the engine is out of beta. i.e. pricing, asset stores, OSS licence changes etc.

  4. API documentation is generated from source and is generally up-to-date with the releases. Though it does need a bit of work, I have seen a lot of typos and some stuff is just wrong (looks like copy and paste job). Version 1.8 (vNext) is the first release on the trello board that I have actually seen mention documentation. So hopefully the documentation situation will improve over the next few releases.

Technical Questions

  1. I am pretty sure extensiblity (including for Game Studio) is on their radar. They are changing stuff around assets to hopefully make it some of it easier. There are currently no official examples of doing large extensions of engine/studio i.e custom assets/components, processors, renderers etc. When asking in the past I was told to look at the 2 Sprite Studio projects in source as examples.

  2. Not sure how implementation compares to Unity. I have never really looked at Unity. But I have followed YouTube videos for the Unity engine and managed to replicate them in Xenko without too much trouble. I was just doing basic stuff though and haven’t really dug into the renderers/shader stuff yet.

  3. There is nothing built into Xenko for tilesets/maps. Unfortunately :crying_cat_face:

Other

I think Xenko has great potential. I am looking forward to seeing what the end product will be like. I hope it takes off.

I am sure lots of people would like to see what you are up to. Good Luck!

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