After doing a little work with my project, I try to build and run my game, but I always get an ArgumentException
occurring within the asset-loading serialization code, within game.Run()
in the startup class. After a little testing, I discovered that the crash occurs whenever one of the entities in the scene has a physics component of any kind, even with the default “nothing” settings. My scene doesn’t have anything particularly unusual, just a player and block entity, as well as a UI and a couple script entities.
This seems to be a bug, but it seems to be the kind of bug that only the simplest of games would not encounter. Why haven’t others encountered this? Is there something I can do to fix this?