Hi,
Is it possible to enable fustrum culling when rendering entities with a sprite component? If so, how?
Cheers!
Hi,
Is it possible to enable fustrum culling when rendering entities with a sprite component? If so, how?
Cheers!
I notice that the scene in the editor has a Render Camera that has a Culling Mode property, but I can’t find anything related to the CameraEntity that I’m using for the game related to culling…
Hi Alistair,
Thank you for the notice.
Actually frustum culling is not possible for sprites yet.
We will try to add the support soon.