Hello,
I’m currently working on a project which can occasionly have more than 70.000 entities in one scene and all of them being sphere models. Since they’re all somewhat far away, or at least not all are visible through the camera, I thought that the Frustum Culling would do its job and the performance wouldn’t be too bad. Unfortunately that’s not the case.
As you can see, although somewhat dark, there are only some spheres on the screen, but it’s still processing all the entities. Am I doing something wrong? What are the general suggestions for these kind of practices?
Also, I’m using a perspective camera, is it possible to get the region (X,Y, Height and Width) what the camera can see?
Thanks for any help, from a beginner in this field