File Structure / Project Architecture

So my team and I are just getting started with Paradox. We are currently talking about the file structure of our project. Below is a sample of what we are currently thinking about doing however their are a few question if the game engine can adapt to it and if it seems logical.

Well I tried to paste it but this WYSIWYG editor does not allow it to pull my bullet points. So here is a link to it File System Architecture

Looks good to me.

Any reason as to why you rename obj/bin as well? Might require some additional work to have both VS and Paradox happy with that on all platforms.

Truly the only reason would be for standardizing the folders from my own OCD and I think it bring a level organization to the project that will stream all the way down the folder structure.

To make this happen I had to edit the pdxpk, sln, and csproj files to point to those folders.

One question now is can you guys make it so that I can copy paste our content onto the forums etc. I tried that and it removed my bullets and formatting of the post. If we need to go outside of our team I rather not retype / format stuff again for the parts I can copy paste.