Hello guys, I am a programmer with intermediate knowledge of both C# and Unity. Xenko has caught my eye and I’m really liking the look of it so far but there are a few questions I have regarding Xenko, I’ll list my questions below:
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Can Xenko support unmanaged code?
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I have found the build times to be quite long when building/compiling a project, is this something that is down to the engine istelf or the way the code examples are written?
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I have a very strong background in OOP and I like to conform to S.O.L.I.D principles and use design patterns when I can. Unity makes this difficult because it uses a component-based architecture and locks you to it, I realise Xenko uses this architecture as well but does Xenko make it easier if you want to design systems in a traitional OOP way?
Thanks for reading my post guys, I’m looking forward to the responses.
-Joshmond