Xenko supports Skeletal Animation Skinning … does it also support Morph Targets / Blend Shapes?
(In Blender, these are called Shape Keys, here is a simple video explaining the concept)
When I look at the code, I see stuff for Skeletal Animation, but I don’t see anything that jumps out as support for Blend Shapes.
The existence of this up-for-grabs Issue #339 : Morph Target Animation suggests it is not implemented.
To test, I created a shape-key in blender, and exported it as FBX (where it should be a morph target), but I didn’t see anything show up in the Editor Studio.
So is it safe to assume there is no support for Morph Targets / Blend Shapes?