Hi all,
First off I would like to say that I really appreciate all that Silicon Studio, and it’s developers, has done with this engine. Nothing here is a criticism, instead it is a discussion about the (hopefully near) future of Paradox. Also, what is said here will be obvious to everyone I am sure, but I wanted to get it out here. This is directed at the Paradox devs, but it is also a discussion for the whole community as we will I think have a part to play.
Right now the biggest barrier to entry for Paradox is, in my opinion, a lack of documentation. I have ported my own WIP game from Unity, and much of my time has been spent going through the examples (which are nice, but sparse) and combing through the source code on Github, trying to figure out how to do relatively simple tasks. This is not a complaint, I knew what I was getting into.
Many, if not most, people will not have the experience necessary to learn the engine as I have. I really want Paradox to be successful, because that will benefit everyone. But to become successful it needs to be far more accessible.
For true accessibility the studio needs to become more full-featured and user-friendly, but I believe an important step for Paradox at this stage is to make it more accessible to coders/programmers/developers. To do that we need much better documentation of the API, with fleshed out descriptions and code samples. Tutorials are important too, but I believe they are secondary to the base documentation.
I would like to know what your strategy is for documenting Paradox, and what the community (including myself of course) can do to help?
Thanks,
Mark