Does Xenko have a delta time variable to scale for frame rate?
From within script you use Game.UpdateTime.Elapsed which will give you a TimeSpan of the βdelta timeβ. You would most likely use TotalSeconds to do your math. i.e.:
Vector3 heading; //Some normalized direction
float walkSpeed = 1.5; //m/s
var movement = heading * walkSpeed * (float)Game.UpdateTime.Elapsed.TotalSeconds;
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