I’m try g to wrap my head around this engine.
On the 3d sample template for a new game, where are the enums (e.g. bgkeys) expressed In the paradox UI?
Thanks in advance!
I’m try g to wrap my head around this engine.
On the 3d sample template for a new game, where are the enums (e.g. bgkeys) expressed In the paradox UI?
Thanks in advance!
I’m not sure what sample you mean. There is no “3d sample”. Do you mean the Simple Model Sample, the Game Menu UI Sample ?
Hey, thanks for responding!
And my apologies for not being clearer, however I figured it out preparing a better answer to your request for a clearer question for others, if it helps:
I couldn’t figure out how the sample code in the space 3d template
private enum ObstacleKeys
{
obj00,
obj01,
}
Related to items in the designer. I was focusing on the meshes and thought that obj00 for example was a mesh, but instead it was the model.
Seems pretty simple and straight forward and probably is for everyone except me. I’ve avoided Unity and Rare, etc because I don’t wrap my mind around design first vs. code first.
Paradox I have been waiting on since January (?) and I am hoping it delivers, and I suspect it does!