Greetings Paradox Team,
An initial fear I had with the mixin shader approach is that it would complicate debugging. So, as a test, I tried out custom effect sample with the pix replacement in VS2013 [which I view as a fairly critical tool]. Unfortunately I did not have a lot of success: VS gets confused stepping over source files (i.e. is over the wrong lines or moves backward when not expected) and I had some initial issues with it even finding the built-in shaders. Is this a bug (maybe as simple as incorrect #line macros being inserted) or am I missing something?
Thanks!
Jason