Cubemap Reflection Sample

Hi,
I would like to see this sample mentioned in 2014 http://xenko.com/blog/forums-opened-new-release-with-cubemap-image-based-lighting/

Also there is a mention of cubemap components that I cannot find in studio or in the documentation.
Is this feature hidden somewhere or embedded in other samples or other?
Thanks.

Not sure but I would guess SkyBox. Skybox lights

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I’m looking for a dynamic cube mapping rendering so I’m wondering if there is a sample of it.I have checked the Material sample with Skybox light,but the reflection is not dynamic.
So,should I derive from the Material sample to achieve my goal or there is a better way?

If you are looking for something along the lines of reflection probes I couldn’t find anything. I searched the github repository and the docs. You might have to roll your own. I don’t know my way around the rendering pipeline enough to give you any real advice. sorry.

Also you are probably better of asking these types of questions over on the Q&A Site. I think you might be more likely to get answers from the engine devs over there.

Thanks, I have changed the approach now and doing rendering the environment to the diffuse texture of a sphere .So every sphere has a camera attached.But for now I have to manually adjust the camera projection to have good results.

We do have support for single skybox IBL cubemap/SH (diffuse + specular).
More advanced lightprobes are being developed as we speak, and should be part of one of the next releases (either 1.7 or 1.8).

Sorry that the information on that old blog post is misleading.

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