Hey again,
This time I’m here to report a but that’s bit odd and that scared me for a while until I enabled Physics Shape Debug (using the built-in script).
Basically, it seems that, when moving, the meshes (models) drift away from the collision shapes in the direction you’re going in.
Here is a screenshot showcasing it on my suspension:
You can very clearly see the disparity between the wheel and the suspension arms models and physics shape (the physics shape seem to be right according to the way it simulates and moves.)
Here is a screenshot of how it is when “resting” (it’s wobbly af hell, but well… Fixing that comes later.):
from the side:
At rest:
I have to admit that I am 100% clueless as for the reason this happens, but it’s quite an annoying one (since even if the simulation gets correct and fixed, visually it will look wrong. )
Hope this can help improving Xenko
If you’ve got an idea as to what may be the culprit, I’ll gladly look into it as well. (but well, digging into such a complex piece of software would be no easy task for me. x) )
Cheers,