I’m putting a link to the project here.
https://drive.google.com/open?id=0BxP0znA3qUfBOC13X2F5LVNqSFE
The issue is, I have several boxes in the scene. They have a rigidbody component and a box collider. I was just testing the physics in a simple scene.
The issue: Some fall and stop about a meter off the ground. Others stop halfway INTO the ground.
FYI, I do have one attached to my camera, so you move it around. That one isn’t an issue.
Anyway, just hoping someone can offer some insight why they don’t fall and collide with the ground plane correctly. The collider is not offset, and the plane collider has no offset either.
Thanks!