A bug,how to fix

Application: GameStudio
UserEmail:
UserMessage:
StrideVersion: 4.0.1.1401
GameStudioVersion: 4
ThreadName: Main thread
DefaultGraphicProfile: Level_10_0
OpenedAssets:
LastActions:
CurrentDirectory: %USERPROFILE%.nuget\packages\stride.gamestudio\4.0.1.1401\lib\net5.0-windows7.0
CommandArgs:
OsVersion: Microsoft Windows 10 专业版 10.0.19042 x64
ProcessorCount: 8
Exception: ArgumentNullException: Value cannot be null. (Parameter ‘filePath’)
at Stride.GameStudio.MRUAdditionalData…ctor(UFile filePath) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\editor\Stride.GameStudio\Settings\MRUAdditionalData.cs:line 34
at Stride.GameStudio.MRUAdditionalDataCollection.UpdateLayout(UFile filePath, String layout) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\editor\Stride.GameStudio\Settings\MRUAdditionalDataCollection.cs:line 132
at Stride.GameStudio.DockingLayoutManager.SaveCurrentLayout() in C:\BuildAgent\work\b5f46e3c4829a09e\sources\editor\Stride.GameStudio\DockingLayoutManager.cs:line 77
at Stride.GameStudio.AssetEditorsManager.OpenAssetEditorWindow(AssetViewModel asset, Boolean saveSettings) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\editor\Stride.GameStudio\AssetEditorsManager.cs:line 261
at Stride.GameStudio.GameStudioWindow.OpenDefaultScene(SessionViewModel session) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\editor\Stride.GameStudio\GameStudioWindow.xaml.cs:line 396
at System.Threading.Tasks.Task.<>c.b__140_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
— End of stack trace from previous location —
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at Stride.GameStudio.Program.Main() in C:\BuildAgent\work\b5f46e3c4829a09e\sources\editor\Stride.GameStudio\Program.cs:line 160

GPU0.AdapterCompatibility: Intel Corporation
GPU0.AdapterDACType: Internal
GPU0.AdapterRAM: 1073741824
GPU0.Availability: 3
GPU0.Caption: Intel® HD Graphics 530
GPU0.ConfigManagerErrorCode: 0
GPU0.ConfigManagerUserConfig: False
GPU0.CreationClassName: Win32_VideoController
GPU0.CurrentBitsPerPixel: 32
GPU0.CurrentHorizontalResolution: 1920
GPU0.CurrentNumberOfColors: 4294967296
GPU0.CurrentNumberOfColumns: 0
GPU0.CurrentNumberOfRows: 0
GPU0.CurrentRefreshRate: 60
GPU0.CurrentScanMode: 4
GPU0.CurrentVerticalResolution: 1080
GPU0.Description: Intel® HD Graphics 530
GPU0.DeviceID: VideoController1
GPU0.DitherType: 0
GPU0.DriverDate: 20200905000000.000000-000
GPU0.DriverVersion: 27.20.100.8682
GPU0.InfFilename: oem24.inf
GPU0.InfSection: iSKLD_w10_DS
GPU0.InstalledDisplayDrivers: C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_2cec8fd58a80e6ea\igdumdim64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_2cec8fd58a80e6ea\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_2cec8fd58a80e6ea\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_2cec8fd58a80e6ea\igd12umd64.dll
GPU0.MaxRefreshRate: 60
GPU0.MinRefreshRate: 60
GPU0.Monochrome: False
GPU0.Name: Intel® HD Graphics 530
GPU0.PNPDeviceID: PCI\VEN_8086&DEV_191B&SUBSYS_1135152D&REV_06\3&11583659&0&10
GPU0.Status: OK
GPU0.SystemCreationClassName: Win32_ComputerSystem
GPU0.SystemName: DESKTOP-6N307MD
GPU0.VideoArchitecture: 5
GPU0.VideoMemoryType: 2
GPU0.VideoModeDescription: 1920 x 1080 x 4294967296 种颜色
GPU0.VideoProcessor: Intel® HD Graphics Family
GPU1.AdapterCompatibility: NVIDIA
GPU1.AdapterDACType: Integrated RAMDAC
GPU1.AdapterRAM: 4293918720
GPU1.Availability: 8
GPU1.Caption: NVIDIA GeForce GTX 1060
GPU1.ConfigManagerErrorCode: 0
GPU1.ConfigManagerUserConfig: False
GPU1.CreationClassName: Win32_VideoController
GPU1.Description: NVIDIA GeForce GTX 1060
GPU1.DeviceID: VideoController2
GPU1.DriverDate: 20171218000000.000000-000
GPU1.DriverVersion: 23.21.13.8873
GPU1.InfFilename: oem23.inf
GPU1.InfSection: Section092
GPU1.InstalledDisplayDrivers: C:\WINDOWS\System32\DriverStore\FileRepository\nvqu.inf_amd64_6a92463d8dcd5d71\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvqu.inf_amd64_6a92463d8dcd5d71\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvqu.inf_amd64_6a92463d8dcd5d71\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvqu.inf_amd64_6a92463d8dcd5d71\nvldumdx.dll
GPU1.Monochrome: False
GPU1.Name: NVIDIA GeForce GTX 1060
GPU1.PNPDeviceID: PCI\VEN_10DE&DEV_1C20&SUBSYS_1135152D&REV_A1\4&2FFDBD31&0&0008
GPU1.Status: OK
GPU1.SystemCreationClassName: Win32_ComputerSystem
GPU1.SystemName: DESKTOP-6N307MD
GPU1.VideoArchitecture: 5
GPU1.VideoMemoryType: 2
GPU1.VideoProcessor: GeForce GTX 1060
Log: 1: Drones/DroneControllerBase(0,0): []: Fatal: The asset Drones/DroneControllerBase is missing or incorrectly indexed in the package. Please report this issue.
2: Drones/DroneWeapon(0,0): []: Fatal: The asset Drones/DroneWeapon is missing or incorrectly indexed in the package. Please report this issue.
3: Drones/LaserDroneWeapon(0,0): []: Fatal: The asset Drones/LaserDroneWeapon is missing or incorrectly indexed in the package. Please report this issue.
4: Drones/Projectile(0,0): []: Fatal: The asset Drones/Projectile is missing or incorrectly indexed in the package. Please report this issue.
5: Drones/LaserProjectile(0,0): []: Fatal: The asset Drones/LaserProjectile is missing or incorrectly indexed in the package. Please report this issue.

when i open a project,it will close,and report it…