Is there a way to easily unit test Paradox scripts? For example I’m looking to test that a GetMapPosition method will return the correct co-ordinates, but my class is trying to access GraphicsDevice.BackBuffer.Width which is null. Can any of this be mocked out? Or are there other better ways of doing things?
Unit Testing with Paradox?
1 posts, 1242 views, 2015-05-28 to 2015-05-28