Stride Forums Archive

Trouble with Physics

2 posts, 1751 views, 2016-01-14 to 2016-01-22

clutchmike (Mike Riemer) 2016-01-14 #1

I looked at and tried to follow the manual to initialize the physics engine. There doesn’t seem to be a PhysicsEngine property on the BulletPhysicsSystem object. Then in the editor I tried to add a rigid body to a mesh I Imported and I get a Fatal Error that causes the Editor to close. Can anyone point me in the right direction. Thanks