Stride Forums Archive

Stride Capabilities

3 posts, 2290 views, 2020-05-26 to 2020-06-02

SmellyFox 2020-05-26 #1

Hi, I’ve been using Unity for some time and recently discovered Stride. Now I’m making an application allows the user to design there own levels and prefabs. So there are a few prerequisites I need to know before I jump in to using stride.

  • I would like to load fbx files from a directory during runtime and add them to a list so they can be accessed later.
    something allong the lines of:
    foreach(dir in directory)
    {
    list.Add(dir);
    }

Is it possible to enable to use of the editor Gizmo during runtime so the models can be transformed… This isn’t that impolrtant. I don’t mind making my own but I’d rather no thave to reinvent the wheel.

I have a few more questions but it’s not worth asking them until I know whether or not it is possible to load fbx files from a directory at runtime. This is the main badger.

I’ve seen this:
https://github.com/SiliconStudio/xenko/issues/261
In which the last coment was in 2015:
“We have added it into our internal tasks, we will try to make it for the September release, but we cannot guarantee.”

Has this been implemented yet?

Many thanks

Yuuki_terumi (DIO) 2020-06-02 #2
tonfilm 2020-06-02 #3

This shows complete source code that also includes tangents which are required for correct light rendering.