Entity has camera subobject and I want to get an entity in front of it.
I tried this but it always returns false.
var direction = Vector3.UnitZ;
Entity.Transform.Rotation.Rotate(ref direction);
var hitTest = _rigidbody.Simulation.Raycast(Entity.Transform.Position, Entity.Transform.Position + direction * 10);
Debug.WriteLine($"Hit: {hitTest.Succeeded}, {direction}");
Did you properly add physics colliders in all those entities ?
Added rigidbody with box collider.
Hello.
I think the camera is facing in the opposite direction of the owner entity.
var direction = -Vector3.UnitZ;
I tested all directions before though tried that for clarity and it didn’t help. OK, here’s actual project.
But thanks for tip about camera, it was turned to negative Z indeed 
Ok, it just solved itself somehow