Was wondering if anyone can give me a hand here, I looked at all the examples and the documentation and found no solution.
What happens is, I create a scene where I have a 3D rigged model, and added to it a physics collider, shape as capsule and the type is character controller.
Trying to solve the problem, I put a few lines of code that were present in the example “Character Controller” because I noticed that these lines starts the physics for the character right?
I could not reproduce the problem. Elements having the type character controller are actually falling as other elements for me (without having to set the character physic parameters (gravity, fallspeed, etc…)
The only problem that I noticed (and that we will fix soon) is that the physic collider displayed in the editor for the capsule shape is actually slightly different from the shape used for collisions.
Question: Do you happen to set the position of your character by hand in some scripts?