Stride Forums Archive

Problem and/or missing features on animation file?

1 posts, 923 views, 2016-12-31 to 2016-12-31

DexterZ (Dexter Z) 2016-12-31 #1

Ok No problem the mesh model was loaded and it’s animating the problem is it’s animating all the Frames and there’s no option to specify the Frames range : ((

This time around, I really go to documentation and youtube tutorial and the like and every sample of animating a model needs to have a seperate animation file if you already have a huge collection of an animated mesh in a single file you have to do the lengthy process of spliting each animation frames to a separate animation file O.O which really take some time, most of game engine i’ve use in the past have this features to Unity,Irrlich,Org,XNA etc… to lessen the I/O loading and only use a single animation resources for a specific relative model.

I believe this is a must have feature T __ T other than having to specify the Current Time and Time factor

E.G:

ANIMATION:

IDLE

Repeat mode
Blend Operation
Current Time
Time Factor
Weight

Frames range
** From 1**
** To 32**

WALK

Repeat mode
Blend Operation
Current Time
Time Factor
Weight

Frames range
** From 32**
** To 64**

RUN

Repeat mode
Blend Operation
Current Time
Time Factor
Weight

Frames range
** From 64**
** To 128**