Stride Forums Archive

Physics Bug - Floating Things [Fixed]

3 posts, 1678 views, 2015-07-20 to 2015-07-21

RodrigoMedeiros (Rodrigo Medeiros Lehnemann) 2015-07-20 #1

Hello guys!
I have a simple little problem, and I wonder what it was that I’m doing wrong, or is this a bug?

Using the default scene of version 1.2, added a character with a collider, and added a collider to the sphere and to the ground was already present on the scene (1).

What happens is that the character of the collision works perfectly, but the collision with the ball does not, and she is floating (2). Why this is happening?

xenux 2015-07-21 #2

Hello Rodrigo,

I could not reproduce the problem. My ball is properly laying on the ground. Did you introduced some offsets in the collider shapes assets? If not, could you send us a simple repro solution?

RodrigoMedeiros (Rodrigo Medeiros Lehnemann) 2015-07-21 #3 in reply to #2

Interesting, you are right!
I exclude the ball, and put it back on the scene, and remake the colliders, and now everything is working well. I think there must have been some parameter that I regulated wrong.
Sorry for the inconvenience!