Stride Forums Archive

Overgrowth-style animation blending

2 posts, 2166 views, 2015-12-22 to 2016-05-04

gaya 2015-12-22 #1

I’m coming from an UE4 background and something that i’ve been missing is the ability to create blueprints to define character animation. For example, i had something similar to this: https://forums.unrealengine.com/showthread.php?67186-WIP-Pose-Based-Animation-Blending-(Overgrowth-Style)

And i’m trying to reimplement that in Xenko. However, i wasn’t able to find any docs on how to manipulate animation sequences. Is this possible? Could anyone point me to the right place?

gaya 2016-05-04 #2

Bumping this. It would be really nice to have some advanced animation support built-in.