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Is Paradox Engine safe enough to develop games with?

12 posts, 4792 views, 2015-05-20 to 2015-05-21

TheAwesomeGem (The Awesome Gem) 2015-05-20 #1

Before we permanently make a switch from Unity to Paradox, the main thing to know beforehand is if Paradox Engine is safe enough to make a full game with(specifically RPG)? I have seen issues such as memory leak and other issues so I am a bit worried. Paradox, like I said before few months ago is the suitable free game engine for any game developers because of the freedom and how the component system works. Even better than Unity in a lot of different ways.

Timurid 2015-05-20 #2

Big difference from Unity is that you can fork engine sources and eliminate all possible leaks or something. That is the major advancement for me - you control engine. You compose its work in the way you like and not in the only ways that Unity developers allows you.

TheAwesomeGem (The Awesome Gem) 2015-05-20 #3 in reply to #2

Exactly! Do you think Paradox is stable enough to create a game yet or test a prototype of a game?

AlistairClark (Alistair Clark) 2015-05-20 #4

It’s still in beta, so the answer is probably no. But it depends really, what is your market (PC/consoles/mobile)? When are you planning on shipping? This year, next year, two years etc? There’s still the potential for a lot of breaking changes in the updates, which could mean a lot of reworking. But if you’ve got the time/budget to account for that going forward then I think the investment would definitely pay off.

I think it’s stable enough for prototyping, but again it depends on specific circumstances. If I was in charge of a AAA game studio I would probably consider it too much of a risk for something that I would want a guaranteed return on in a few years.

TheAwesomeGem (The Awesome Gem) 2015-05-20 #5 in reply to #4

Just desktop for now. Later on, probably console. It won’t be in the AAA standard but pretty close to it.

AlistairClark (Alistair Clark) 2015-05-20 #6

Give it a spin :). From my limited experience with Unity I much prefer paradox.

TheAwesomeGem (The Awesome Gem) 2015-05-20 #7 in reply to #6

I agree. Unity doesn’t give you that much freedom in the programming side of the things. I also wonder since you seem comfortable with Paradox, how fluid can you make the animation? Is there like blending?

AlistairClark (Alistair Clark) 2015-05-21 #8

I’ve not actually done much development with it, so I can’t be too much help. At the moment I’m just making a prototype for a pixel art top down RPG, and there’s no animation there yet.

I think I can remember that some devs were talking about blending animation. Try to search.

TheAwesomeGem (The Awesome Gem) 2015-05-21 #10 in reply to #8

Which environment is Paradox really focused in? 2D or 3D?

TheAwesomeGem (The Awesome Gem) 2015-05-21 #11 in reply to #9

Will try to search for that. Thanks!

AlistairClark (Alistair Clark) 2015-05-21 #12 in reply to #10

From what I’ve seen it’s more focused on 3D, but it’s got nice support for 2D stuff too.