Stride Forums Archive

How similar is this to XNA?

3 posts, 2842 views, 2015-06-28 to 2015-06-30

Gamers_Game (Gamers Game) 2015-06-28 #1

I come from XNA and I wanna try this engine.
One thing I notice though is that the documentation is quite a pain to navigate.

Say for example I was searching for vector unproject. The search bar point me to Input documentation but most are not complete.

Since I came from XNA, is my knowledge on that work 100% on this engine? What I mean by this is the functions, the classes are they similar? cause xna has an unproject method too. and if so then transitioning here wouldnt be a problem cause I can ask the problem on different forums but will use monogame cause most people are familiar with it than this engine, then apply the same solution to this engine

Discosultan (Jaanus Varus) 2015-06-29 #2

I also came from XNA/MonoGame.

One thing I notice though is that the documentation is quite a pain to navigate.

True that. The engine is still in its early days - documentation is something that will only get better over time. Since currently the API is changing quite drastically from version to version, it’s simply not viable to spend too much time on thorough documentation.

Since I came from XNA, is my knowledge on that work 100% on this engine?

From my experience, the API I knew from XNA is very similar to that of Paradox’s (with small alterations). Porting stuff from XNA/MonoGame has been a breeze (my experience is confined to smaller projects, though). Note that when XNA is considered a framework, Paradox is a full blown engine with much more advanced features (for example, scene editor) or “XNA on steroids” as I like to refer to it.

Best docs now is the sample projects.