Stride Forums Archive

Future Viability

1 posts, 1402 views, 2015-07-02 to 2015-07-02

ShadowK 2015-07-02 #1

I’ve noticed Paradox is really starting to take shape nicely, so is the eventual plan to offer a viable commercial alternative to Unreal and Unity?

So any plans for a terrain editor / GI (Lightmapping) / speedtree integration / particle system / deferred decals / cinematic tools?

Looks awesome BTW…