Stride Forums Archive

Fustrum culling redering sprites

3 posts, 1863 views, 2015-07-31 to 2015-08-07

AlistairClark (Alistair Clark) 2015-07-31 #1

Hi,

Is it possible to enable fustrum culling when rendering entities with a sprite component? If so, how?

Cheers!

AlistairClark (Alistair Clark) 2015-08-02 #2

I notice that the scene in the editor has a Render Camera that has a Culling Mode property, but I can’t find anything related to the CameraEntity that I’m using for the game related to culling…

xenux 2015-08-07 #3

Hi Alistair,

Thank you for the notice.
Actually frustum culling is not possible for sprites yet.
We will try to add the support soon.