Stride Forums Archive

File Structure / Project Architecture

3 posts, 1870 views, 2015-07-05 to 2015-07-10

curator785 (James Fleming) 2015-07-05 #1

So my team and I are just getting started with Paradox. We are currently talking about the file structure of our project. Below is a sample of what we are currently thinking about doing however their are a few question if the game engine can adapt to it and if it seems logical.

Well I tried to paste it but this WYSIWYG editor does not allow it to pull my bullet points. So here is a link to it File System Architecture

xen2 (Virgile) 2015-07-10 #2

Looks good to me.

Any reason as to why you rename obj/bin as well? Might require some additional work to have both VS and Paradox happy with that on all platforms.

curator785 (James Fleming) 2015-07-10 #3

Truly the only reason would be for standardizing the folders from my own OCD and I think it bring a level organization to the project that will stream all the way down the folder structure.

To make this happen I had to edit the pdxpk, sln, and csproj files to point to those folders.

One question now is can you guys make it so that I can copy paste our content onto the forums etc. I tried that and it removed my bullets and formatting of the post. If we need to go outside of our team I rather not retype / format stuff again for the parts I can copy paste.