I got a scene with an ambient light, a directional light and about 100 entities enabled shadows.
also ground-plane.
The light itself work imo perfectly fine, but there are no shadows. also if I turn on debugging I can’t see output of that in the scene editor.
really don’t have a clue anymore what I could be doing wrong.
any pointing in “another” direction is highly appreciated
Martin
Hi @EternalTamago
Nope, the light is not in a model, and I know the document. I am pretty sure the atlas is big enough, since I only have one directional light (in addition to my ambient) and the size is /8.
And as I said, there are may 80-100 entities with simple models like sphere and box.
The “shading” on the models itself looks fine, but no shadows.
~m
Sorry, I confused directional lights with spot lights.
“Cast Shadows?”(IsShadowCaster) property exists in both ModelComponent and ModelAsset.
To cast shadows needs to enable these properties.
That’s all I can come up with now.
in both ModelComponent and ModelAsset
I suspect something like that, but in the editor I only find the enable shadow setting for the model to the entity.
(Head scratch)
Martin
I used one of the template projects to get started.
Can it be that my Graphics Compositor is “so” messed up…
On the other hand. I did not touch this one up to now and now only for investigation for my issue…
It’s got to do with SIZE/RADIUS and SCALE?
Can anyone refer me to stuff where this is explained? How do size and scale work together?
I kept size mostly one and scaled up to my measurements. This is working fine for the models, but not for lighting… (so far haven’t noticed any other side effects)
Thx,
~m