Stride Forums Archive

Decomposing the 3d sample template

3 posts, 1375 views, 2014-12-23 to 2014-12-24

patrickdenglerhobbis (Patrickdenglerhobbisoft) 2014-12-23 #1

I’m try g to wrap my head around this engine.

On the 3d sample template for a new game, where are the enums (e.g. bgkeys) expressed In the paradox UI?

Thanks in advance!

Gavin_Williams (Gavin Williams) 2014-12-23 #2

I’m not sure what sample you mean. There is no “3d sample”. Do you mean the Simple Model Sample, the Game Menu UI Sample ?

patrickdenglerhobbis (Patrickdenglerhobbisoft) 2014-12-24 #3 in reply to #2

Hey, thanks for responding!

And my apologies for not being clearer, however I figured it out preparing a better answer to your request for a clearer question :slight_smile: for others, if it helps:

I couldn’t figure out how the sample code in the space 3d template
private enum ObstacleKeys
{
obj00,
obj01,

    }

Related to items in the designer. I was focusing on the meshes and thought that obj00 for example was a mesh, but instead it was the model.

Seems pretty simple and straight forward and probably is for everyone except me. I’ve avoided Unity and Rare, etc because I don’t wrap my mind around design first vs. code first.

Paradox I have been waiting on since January (?) and I am hoping it delivers, and I suspect it does!